9/19/2023 0 Comments Inspector nuclear throne sprites![]() You can now switch to B-skin in coop by using “swap” key on character select screen.Fixed Fish’ passive working only at P1 slot.Fixed “Recycle Gland” resetting P2’s bullet ammo.Fixed “Bloodlust” proc not working correctly in coop.Fixed wasting health on reviving characters with less maximum health.Fainted players now emit a small amount of light in dark levels.Fainted players now carry over to the next level as you could expect them to.Fixed timer going faster than usual in coop.Timer now displays in bottom-left corner of the screen in coop.Fixed vans being biased towards running over one player in coop.If you had situations where one of the players was randomly ran over by the boss, that’s what it was. Fixed 7-3 boss only being interested in walking towards one of the players.Fixed 7-3 boss being only activateable by one of the players in coop.Fixed 6-1 L1+ boss not necessarily tracking the right player.Fixed 6-1 stationary enemies only being triggered by one of the players in coop.Fixed 6-1 exploding enemies only desiring to explode near one of the players in coop.Fixed rads not being attracted to a non-Horror player during beam use.Swords & guitars now drop even if the according L1 level was skipped.Fixed the game only checking if one (random) player has low health for health chest spawn.If Chicken didn’t find a health pickup on time in coop and was revived by other player, max health is no longer further reduced by 2.This is also guaranteed to be the weapon that you’ll pick up on key press.Ĭo-op Coop-specific fixes and improvements: Captions are now shown for the nearest weapon, not for all nearby weapons.3-3 boss music now ends after it explodes.Grenades no longer make continuous sounds if hit near walls.Allies dying after portal opens should be a bit less laggy now.Settings are now saved right upon exiting the options menu in-game (to avoid loss of changes).Freeze frames now have decaying effect when stacking up too much (i.e. ![]() Large-scale wall destruction now lags less.Most sounds can no longer restart more than once per frame, which helps performance.Fixed grenades getting blown up in portal proximity few frames after opening.Fixed a broken torch with T1 collision box behind T1 if dealing >1K damage to it during intro.Fixed necromancers not doing anything if the nearest corpse has no line of sight to it.Fixed necromancers trying to revive things that they can’t revive (such as boss’ corpses).Fixed automatic weapons/abilities being used when unpausing via Continue/ability button.Fixed portal not opening until van is gone if Big Dog and van are the last enemies on the level.Fixed original weapon gaining cooldown of what last was in your secondary slot when picking up a new weapon while having only one (mostly affected only Chicken and Robot).Frog can now use Hammerhead mutation – use active ability when standing next to a wall.Enemy’ slugs will no longer hit things while on last (almost gone) frames of animation. ![]()
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